7/29/2023 0 Comments The innsmouth case test![]() ![]() Dark Prophecy, “Eat lead!”) but the Favors provide an unconditional direct line to a specific chaos token, which is unprecedented in this game. Different classes interact with the chaos bag differently (e.g. One of the elements it added was the tension and unpredictability of drawing a random token. In my last Breaking Down the Game article, I took a look at the chaos bag and what it added to the dynamic of Arkham Horror: The Card Game. The main reason I like the Innsmouth Favors is because they fundamentally alter a base premise of the game. To truly understand the impact of these cards on the bless/curse pool, let’s take a look at how they interact with the rest of the cards in that group. It might seem obvious to take these cards in every deck of a 4 four player group, but when the game starts, the story may change. This keyword combined with Fast adds a lot of interesting play patterns to these cards, while balancing powerful effects with appropriate drawbacks. This means that for the entire table, if there is already a copy of one of these assets, no other player can have their own until that copy is gone, as per the rules on Unique assets. On the other hand, both Favor of the Sun and Favor of the Moon have a big restriction in being unique. It can also be useful for raising the chances of activating Ward of Radiance, for example, in case you don’t want to use the Favor itself on that card. This can be useful for cards that require the specific type of tokens to be in the bag, like Harmony Restored or The Stygian Eye. The first is that they are fast, which usually means you don’t need to seal any tokens from the bag until you want to use them. There are two major elements of these cards that influence when and how they can be played. The design points I’ve talked about so far are neat, but have few implications on gameplay. In contrast, Favor of the Sun features the defensive stats, which ties into the bless ideal of preemptively defending against negative tokens. In the curse focused Favor, we see icons for the aggressive stats, mirroring the general proactive approach to curse generators. Instead, these values are usually tested on treacheries or to avoid enemies without defeating them. Meanwhile, Willpower and Agility are classified as defensive stats as they don’t directly impact the game. ![]() Intellect can get you clues and Combat can deal damage to enemies. First are the aggressive stats, Intellect and Combat, both of which, in their basic form, are used to affect the game state directly. For context, in Arkham, player stats can generally be split into two categories. The second aspect of symmetry comes from the icons on each card. An even more satisfying detail is that these mirrored costs also correspond to their respective token’s modifier, adding another layer to the amazing design of these pieces. If you’re a lover of symmetry like me, you might even consider this profit as a cost of -2 resources, perfectly opposite from its blessed twin’s cost. First, the costs: while Favor of the Sun costs 2 resources, its curse counterpart starts at 1 resource, but nets you 3 after you’ve revealed all of its sealed tokens. DesignĪlthough it might not seem like it at first, these two cards are almost perfect mirrors of each other. Despite that, today I want to focus on why I think they’re so important for bless/curse archetypes. Ultimately, I think it gave me a deeper appreciation of the mechanic to play without them. The inclusion of these cards so late in the cycle confused me at first given how pivotal they were to certain bless/curse strategies. In this post, I want to focus on their design and the place they occupy in the bless/curse card pool.įavor of the Sun and Favor of the Moon are two level 1 neutral cards that came in The Lair of Dagon mythos pack. I’ve already taken a look at them from a mathematical perspective in my last Horror by the Numbers article. Hi there and welcome to another article here on Obscure Studies! Today, I want to take a moment to focus on two of my favorite cards from The Innsmouth Conspiracy cycle. ![]()
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